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The Iconic Puzzle Game Didn't Succeed at The Game Awards — An Additional Classification Might Solve This

Whenever a prominent awards ceremony nears, you'll find a demand for introducing fresh award types to recognize underappreciated efforts and delight the hearts of followers dedicated to specific genres.

A fellow writer has already made supporting a scary games classification. That would rule. The same goes for board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other blinkered fanatics, I possess a compelling case for why my demand stands as crucial and important of all. The demand is this: We need an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works is not a science; it’s very subjective, and typically generate discussions resulting in unclear classifications. It's understandable that cinema institutions steer clear of genre categories. But it is an essential concession for the industry of video games, that demonstrate such variety it's challenging to consider them as a single art form.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Present Award Structure

The major gaming awards presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications effectively encompass numerous genres, and you can find room for numerous titles.

This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Examine these examples from this year’s best games, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching of another game, thought-provoking social scenarios from additional release. What category would fit them within current classifications? Nowhere, that’s where.

The Representation Problem

Many instances occur outstanding logic titles launched regularly that have no home during gaming ceremonies, unless they happen to qualify award groups including Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • An iconic brain-teaser got overlooked completely that year
  • A different innovative game was excluded that year
  • Well-received sorting experience was overlooked in 2021
  • Limited numbers of brain-teasers managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent small games, but the art in brain-teasers carries substantial weight. Well-known matching games stand as most engaged experiences globally maintaining this status for an extended period.

The iconic tile-matching title competes with popular creative games claiming status as best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging with diverse game types.

Proposal and Rationale

Logic titles wouldn't face such difficulty. One could readily select a field of five engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude so many good games out.

To emphasize again, these include experiences that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the hard edge game development, producing among most fundamental forms of gaming itself. Comparable to movie stunt professionals, they deserve recognition. Don't make them wait decades.

DF
By

Derrick Fletcher

A digital strategist with over a decade of experience in helping brands optimize their online presence through data-driven marketing techniques.

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